tag:blogger.com,1999:blog-6022699918919039124.post8290900086990306065..comments2021-07-06T07:43:18.489-04:00Comments on Personal 4E programming project: Fonts again...Jhttp://www.blogger.com/profile/05074854702159201078noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-6022699918919039124.post-82396260704752305092010-09-03T19:24:49.170-04:002010-09-03T19:24:49.170-04:00Extensions (like all ruleset modifications) are pu...Extensions (like all ruleset modifications) are pushed from the host to the client when the client connects.<br /><br />And yes it uses the Languages section of the character sheet.Jhttps://www.blogger.com/profile/05074854702159201078noreply@blogger.comtag:blogger.com,1999:blog-6022699918919039124.post-62527877483735484752010-09-03T12:36:36.417-04:002010-09-03T12:36:36.417-04:00A couple more questions if you don't mind.
...A couple more questions if you don't mind. <br /><br />First do all the clients need this extension for it to work or just the DM?<br /><br />"Clients only speak languages where the internal font name matches the data on their character sheet."<br /><br />Secondly do you mean the area on the 4E character sheet where you type in the language or is there another part to this?Anonymoushttps://www.blogger.com/profile/01669950545030657266noreply@blogger.comtag:blogger.com,1999:blog-6022699918919039124.post-77254853292566707652010-09-02T19:46:22.489-04:002010-09-02T19:46:22.489-04:00It includes the fonts pictured.It includes the fonts pictured.Jhttps://www.blogger.com/profile/05074854702159201078noreply@blogger.comtag:blogger.com,1999:blog-6022699918919039124.post-86140168381202602472010-09-02T13:55:24.416-04:002010-09-02T13:55:24.416-04:00does the extension have the fonts already in it? ...does the extension have the fonts already in it? Or do I ahve to go find the fonts for it?Anonymoushttps://www.blogger.com/profile/01669950545030657266noreply@blogger.comtag:blogger.com,1999:blog-6022699918919039124.post-55656122183556871082010-08-07T11:30:41.943-04:002010-08-07T11:30:41.943-04:00You put it in your extension directory and then en...You put it in your extension directory and then enable it when you load your campaign.<br /><br />From then it's just: <br />/lang {language} {text}<br /><br />For example:<br />/lang draconic this is a test<br /><br />That's it. The host speaks all languages unrestricted. Clients only speak languages where the internal font name matches the data on their character sheet.Jhttps://www.blogger.com/profile/05074854702159201078noreply@blogger.comtag:blogger.com,1999:blog-6022699918919039124.post-54807389541489943772010-08-06T09:34:05.678-04:002010-08-06T09:34:05.678-04:00Yes, I have the same doubt, how to use it.
At firs...Yes, I have the same doubt, how to use it.<br />At first I guess the character sheet should have declared the same languages that the XML has in the package.<br />But how to make the GM speaks in any of those language, that I don't know. Or how to make the player speak in the languages his character knows.Alejandro V.https://www.blogger.com/profile/13795667024511227194noreply@blogger.comtag:blogger.com,1999:blog-6022699918919039124.post-23812916008168166032010-07-28T16:44:15.204-04:002010-07-28T16:44:15.204-04:00so how do you start it? I've got it saved to t...so how do you start it? I've got it saved to the right spot but it doesn't show up and there are no menu options that I can seeCzarisynhttps://www.blogger.com/profile/00246701221899683524noreply@blogger.com