Showing posts with label Divine Power. Show all posts
Showing posts with label Divine Power. Show all posts

Thursday, August 13, 2009

Release

I released a Free Compendium Gen Con version of the SSPX. In addition I had to release a new version of the parser to support some compendium specific quirks (and Divine Power/Eberron Players' Guide, Eberron Campaign Guide).


You can get SSPX here

You can get the parser here


Report any errors/issues over on this thread

Here's the change log for the parser:

Version History:
3.5.30
****************************Public Release: 8/13/2009 *****************
* Support for syntax found in the compendium on NPCs in Eberron that have required
* Support for syntax found in the compendium on Eberron mounts
* Templates updated to use simpler ZLINK formatting

3.5.29
* Support for stange aura syntax found in the compendium on NPCs like the Mourner

3.5.28
* Unified ZLINK syntax. Supported in both Story and Reference.

3.5.27
* Divine Power: Alchemy rituals match items if the ritual begins with "Create"

3.5.26
* Divine Power: Domain/Divinity Feats output into own groups

3.5.25
* Changed the grouping titles for powers to more accurately match printed materials

3.5.24
* Added ZFEATUREEND support so EugeneZ stops whining.

3.5.23
* Changed the source of background benefits to be "Background".

3.5.22
* Fixed duplicated text in background benefits in new power display winodws.

3.5.21
* Magic item powers now handle Trigger:

3.5.20
* Magic item parsing changes to work better with compendium
* Requirements: parsing for eberron magic items

3.5.19
* Fixed problem where elixir's without level arrays were not displayed in lists.

3.5.18
* Added @ qualifiers to map pin short cuts.

3.5.17
* Added support for ZPB,ZPF,ZPI markup shortcuts in story files. See Parser doc for details.

3.5.16
* Added support for ZFEATURE for story files.

3.5.15
* Flavor text split off the formatted description and returned as it's own element. This puts it on the correct place of the new power sheet.

3.5.14
* UI changes: Module directory should auto-detect and default. Directory selection should start at the parent of the last choice.

3.5.13
* UI Changes for Catalog mode.

3.5.12
* UI Changes for Catalog mode.

3.5.11
* Racial/Paragon/Epic lists added

3.5.10
* Basic class list built

3.5.9
* Basic catalog output

3.5.8
* Module Decompression and extraction for catalog

3.5.7
* Upgraded the trap Perception formatting routine to key off DC ##: instead of DC ## (Pendulum Scythes DMG)
* Added ZBREAK within lore to create multiple paragraphs while dealing with frames.

3.5.6
* Fixed a bug where the range numbers were removed from granted power.

3.5.5
* Support for all multi icons (MR,CA,MC,MA,RA,RC,RM,CM,AM,AR,CR) (NOTE: AC is not supported because AC is used for Armor Class in so many other places)
* Support for Minor action Attacks for Traps

Tuesday, July 28, 2009

Divine Power Update

I finished all the mechanicals (powers, features, feats, rituals, backgrounds) a few days ago. I didn't find anything that looked incorrect or anything the parser should have had issues with. I made only 2 changes to the parser.

The first splits divinity and domain feats into separate lists.

The other ignores the word "Create" when trying to match a ritual/alchemy to an alchemical item. So "Create Holy Water" properly links to the Holy Water item.

I haven't gone over all the powers yet, I expect the problems to be more data related (typos/ocr) than true parsing engine errors. In fact divine power added the fewest dynamic tags of any book, I only recall "Powers" and "Censure of Unity".

The reference section has been beating me up for the last few days. I tried a variety of methods to clean up the reference portions of the text, but in the end I can only get it up to around 75% usable, that leaves me fixing 25% by hand. Good thing it's not a reference heavy book. I may finish chapter 4 today. I've already extracted it all, I just need to error check it and reformat it. It's all depending on how much work I do for my session tomorrow.

Tough choice...diabolical encounters to slay PCs or the completeness of Divine Power.

Oh Divine Power has also put my reskinning projects on hold. Only so many hours in the day and all that. I still have a list of a dozen things that need reskinning (about half of them are simple).

Saturday, July 25, 2009

Divine Reskin


Busy parsing Divine Power this weekend, but I did take a few minutes to reskin the catalog (not that the old version had been released). Mostly because I accidentally clicked on it and was sickened by the dated look.