Showing posts with label Eberron Player's Guide. Show all posts
Showing posts with label Eberron Player's Guide. Show all posts

Tuesday, August 18, 2009

Items

Well I finally got SSPX to handle Items. Items are unique in that there are 4 different types of data sets returned by the compendium: Equipment, Weapons, Armor, Magic items.

I tested with the Eberron Player's Guide and it all works except for a few errors. These are not parser/SSPX related....they are bad compendium data.

Check out:

http://www.wizards.com/dndinsider/compendium/item.aspx?id=620
http://www.wizards.com/dndinsider/compendium/item.aspx?id=4643
http://www.wizards.com/dndinsider/compendium/item.aspx?id=4617


Anyhow if I fix those I get:

Thursday, August 13, 2009

Release

I released a Free Compendium Gen Con version of the SSPX. In addition I had to release a new version of the parser to support some compendium specific quirks (and Divine Power/Eberron Players' Guide, Eberron Campaign Guide).


You can get SSPX here

You can get the parser here


Report any errors/issues over on this thread

Here's the change log for the parser:

Version History:
3.5.30
****************************Public Release: 8/13/2009 *****************
* Support for syntax found in the compendium on NPCs in Eberron that have required
* Support for syntax found in the compendium on Eberron mounts
* Templates updated to use simpler ZLINK formatting

3.5.29
* Support for stange aura syntax found in the compendium on NPCs like the Mourner

3.5.28
* Unified ZLINK syntax. Supported in both Story and Reference.

3.5.27
* Divine Power: Alchemy rituals match items if the ritual begins with "Create"

3.5.26
* Divine Power: Domain/Divinity Feats output into own groups

3.5.25
* Changed the grouping titles for powers to more accurately match printed materials

3.5.24
* Added ZFEATUREEND support so EugeneZ stops whining.

3.5.23
* Changed the source of background benefits to be "Background".

3.5.22
* Fixed duplicated text in background benefits in new power display winodws.

3.5.21
* Magic item powers now handle Trigger:

3.5.20
* Magic item parsing changes to work better with compendium
* Requirements: parsing for eberron magic items

3.5.19
* Fixed problem where elixir's without level arrays were not displayed in lists.

3.5.18
* Added @ qualifiers to map pin short cuts.

3.5.17
* Added support for ZPB,ZPF,ZPI markup shortcuts in story files. See Parser doc for details.

3.5.16
* Added support for ZFEATURE for story files.

3.5.15
* Flavor text split off the formatted description and returned as it's own element. This puts it on the correct place of the new power sheet.

3.5.14
* UI changes: Module directory should auto-detect and default. Directory selection should start at the parent of the last choice.

3.5.13
* UI Changes for Catalog mode.

3.5.12
* UI Changes for Catalog mode.

3.5.11
* Racial/Paragon/Epic lists added

3.5.10
* Basic class list built

3.5.9
* Basic catalog output

3.5.8
* Module Decompression and extraction for catalog

3.5.7
* Upgraded the trap Perception formatting routine to key off DC ##: instead of DC ## (Pendulum Scythes DMG)
* Added ZBREAK within lore to create multiple paragraphs while dealing with frames.

3.5.6
* Fixed a bug where the range numbers were removed from granted power.

3.5.5
* Support for all multi icons (MR,CA,MC,MA,RA,RC,RM,CM,AM,AR,CR) (NOTE: AC is not supported because AC is used for Armor Class in so many other places)
* Support for Minor action Attacks for Traps

Thursday, July 9, 2009

Eberron


Down to just the backgrounds and all the text which wasn't available in the Compendium.

I made some minor changes to item power parsing to better handle item powers that have triggers. I'm not sure if I just never noticed before or if it's new in Eberron.

Wednesday, July 8, 2009

Eberron Player's Guide

With the compendium and character builder releases yesterday, I've managed to scrape together a barely acceptable Eberron module. It's lacking a lot of certain chapters (1 and 5 mainly with some odd bits missing along the way). I miss digital copies of the books. (and FYI I purchased all my PDFs) Oddly the stuff I can't get a hold of is the least useful for actual game play, if I wasn't such a perfectionist I wouldn't even need to buy the book since the compendium and character builder gives me everything I need to play (which seems like a questionable buisness decision...)

On my to do list for Eberron:
Magic items, which I bet will need a parser adjustment to accept compendium level/price/enhancement formatting
Mundane weapons
Backgrounds which I'll have to extract from the character builder (rapture)

On the already completed side:
Races, Classes, Powers, Paragon Paths (all 20+ of them), Epic Destinies, Feats, Rituals, Alchemy, Mundane Gear are all done.


I don't remember having to make any Eberron specific parser changes. I think everything handled okay using just Dynamic tags and my current parser build. There's still a way to go before I can stick a fork in it, so who knows.