Showing posts with label Tokens. Show all posts
Showing posts with label Tokens. Show all posts

Monday, September 15, 2008

MM 1.3.0

I just put the latest version of the MM parser up on FUM. It works with both the current (1.0.2) and upcoming release of 4E_JPG. To get full functionality in 1.0.2 there is a minor modification required, I'll post the details in the FUM thread linked above.

This what I have in my changelog since the last release. It's not complete but it covers the highlights:

1.3.0 - Public release version 9/15/2008
* Tokens now dumped into token\ subdirectory. This cuts down on the visual clutter
* Out Name filtered for invalid file characters
* Fixed ZToken overwritting bug.
* ZToken now automatically adds .png to the end of the text if it doesn't end in .png

1.2.12 - Tokens
* Updated to support optional files like the PHB parser
* Added new file for Token Directory. This is the source directory tokens
will be copied from
* Added ZToken tag to fluff parser. Use this to set the token name. If no
name is set it attempt to match the NPC name to an existing token file. Only tokens that
are matched are copied into output\tokens directory.

Note: for ZToken expects just the file name. No path information.


1.2.8 - H3 Parsing
Notes:
Vampire Spawn has a "," in the Claws power where it should be a ";"
Frenzied Werewolf has a role of "(Brute)" it should be Brute
* Description parsed and output on the Other tab.

1.2.7

Fixes / Changes / Enhancements.

* Fixed the Sword Wraith exit tag....but for realz this time

---FRCG stuff----
* Added ability to parse (;;) and (;;)
formatting on powers
(ex: Sharn power Hex Portal)

* Added "sight" as an acceptable range for an aura
(ex: Terpenzi)

* Added "Primordial" as an acceptable role
(ex: Blazing Rorn the Fury )

* Enhanced the lore formatter so that the format DC ##: is converted into
DC ##:
(ex: Luthvaerynn)

* Handled conditional defenses The conditional section gets rolled into the Special defenses
section instead of just being eaten.
(ex: Zairtail Cutter AC 19 (23 against opportunity attacks))

* Allowed powers to appear in more places with in the stat block
(ex: Zairtail Firetongue's Scalding body)

Saturday, September 13, 2008

Doesn't make much of a screenshot...

I spent some time in the MM parser recently and added in support for tokens. The user now has the option to specify a token source directory. The Fluff file also now supports a ZToken markup tag. You can pair this with a ZZXBEGIN ZZXEND block and assign a single token to a list of monsters. For any monsters that do not have an explicit token, it looks for one based upon the name of the monster.


During the output of the module it now creates a token subdirectory. In this directory it places any tokens from the token source which are referenced. Any unused tokens are not copied (keeping the module as small as possible).

A very minor modification to the personality drop handler takes care of transferring the tokens from the module into the personality window.

Sunday, July 6, 2008

Area Markers

I did some experimenting with area effect markers. I whipped up a 1x1, 3x3, 5x5 on scale with my tokens (100x100 150dpi)


Wednesday, July 2, 2008

Desert of Desolation


Oddly lacking in deserty models:

Sunday, June 29, 2008

Harbinger

My first attempt at making tokens from DnD minis. I need to trim some of the white edging but they turned out pretty decent: