You can get the latest version here:
http://tenian.eugenez.net/Parser/4EParser_4_0_103.msi
I know it works with the MM3. I also ran tests on the original MM, the compendium updated a mass of data in the original MM. Much of it related to the origin/type/keywords of NPCs...and a lot of it seems wrong. Nothing I can do, WOTC needs to fix it.
Version History:
Note: to use the NPC Database features the Microsoft Office or the ACE drivers are required.
ACE drivers can be downloaded at the following address:
http://www.microsoft.com/downloads/details.aspx?familyid=7554f536-8c28-4598-9b72-ef94e038c891&displaylang=en
****************************Public Release: 8/6/2010 *****************
4.0.103
* NPCs: Lore parsed into non-formattedtext nodes for easy ruleset access
4.0.102
* NPCs: Changed output of MM3 style auras
4.0.101
* Compendium: Repair original MM data involving changes to the flavor, flavoralt and flavorIndent classes
4.0.100
* Compendium: Remove more of the silly "Update/Revision/Deleted/Addition" history tags in npcs
4.0.99
* Compendium: Fixed problem where Derro "Strength of Mind" was incorrectly detected as the start of the Str stat
4.0.98
* NPCs: Support for the mr power tag (new in MM3)
4.0.97
* Compendium: Fixed missing description data in all npc formats
4.0.96
* Compendium: Fixed missing equipment data in all npc formats
4.0.95
* Powers: Fixed an issue with Granted paragon path powers where the name of the path was in the power. Primal Power Wardens
4.0.94
* Compendium: Fixed Language in MM3 format
4.0.93
* Compendium: Handle some exceptions like the Great Ape
4.0.92
* Compendium: Initial Code to handle new MM3 format data
4.0.91
* Compendium: Remove more of the silly "Update/Revision/Deleted/Addition" history tags in powers/feats
4.0.90
* Compendium: Added code to remove the ", page " data from feats and powers
Showing posts with label MM3. Show all posts
Showing posts with label MM3. Show all posts
Friday, August 6, 2010
Sunday, July 25, 2010
Made a dent
I spent some time decoding the new NPC format and managed to get everything working. I also found and fixed some errors in older data sets (equipment wasn't showing up, historical notes were not being suppressed).
Now it's to the audit part of the process. Everything looks correct so far but the MM3 adds a pretty significant number of npcs. Also the update made major changes to the old data, particularly the keywords / origins changed significantly (check out the fire bat).

Also I was alerted to an error in some PHB2 powers, particularly the stupid Warden Wonder Twin powers where the paragon path name is included in the power name. I fixed this.
Now it's to the audit part of the process. Everything looks correct so far but the MM3 adds a pretty significant number of npcs. Also the update made major changes to the old data, particularly the keywords / origins changed significantly (check out the fire bat).

Also I was alerted to an error in some PHB2 powers, particularly the stupid Warden Wonder Twin powers where the paragon path name is included in the power name. I fixed this.
Thursday, July 1, 2010
New Parser - MM3 support (pre compendium)
The 4.0.89 parser is out. It handles all the released MM3 content, but until the compendium gets updated and I can give it more MM3 data to process, I won't say MM3 is fully supported.
It can be found at the usual address
http://tenian.eugenez.net/Parser/
Version History:
Note: to use the NPC Database features the Microsoft Office or the ACE drivers are required.
ACE drivers can be downloaded at the following address:
http://www.microsoft.com/downloads/details.aspx?familyid=7554f536-8c28-4598-9b72-ef94e038c891&displaylang=en
****************************Public Release: 7/1/2010 *****************
4.0.89
* General: Hopefully fixed an out of range exception when clearing some menu items
4.0.88
* Trap: Null perception check.
4.0.87
* MM3: Power style flag for ruleset formatting
4.0.86
* MM3: MM3 Action/Power format support
4.0.85
* MM3: Support for MM3 senses
4.0.84
* MM3: Support for different cascading caused by MM3 formatting
4.0.83
* Disease: Support for diseases based on skills other than Endurance
4.0.82
* MM3: Built MM3 style section of the fluff output routine to more closely match the MM3.
4.0.81
* NPC: Corrected a problem where an extra space was being stored with the stats when sending to the database.
4.0.80
* MM3: Support for ____ In Combat header of fluff. To be entered as Z ____ In Combat. For example Z Rot Grubs In Combat
4.0.79
* NPC: Fixed Power parse issue when a power includes range, but it isn't a range clause
4.0.78
* NPC: Allowed cascade from Origin to XP
4.0.77
* Scrape: Fixed Z4.gif image translation
4.0.76
* NPC Database: Compiled as DLL
4.0.75
* NPC Database: Fixed "Query too complex" error
4.0.74
* NPC Database: Added Encounter file Filter and processing
4.0.73
* NPC Database: Fixed Keyword search
4.0.72
* NPC Database: Added Filter settings for XP and Keywords
4.0.71
* NPC Database: Added Keywords and XP to NPC database
4.0.70
* NPC Database: Got Permutation function working
4.0.69
* NPC Database: Added GetAvailable
4.0.68
* NPC Database: Switched to access database
4.0.67
* NPC Database: First pass
4.0.66
* Trap: Zeph can't build trap files fix.
4.0.65
* Trap: Fixed traps where WOTC was sloppy and didn't include the expected fields.
4.0.64
* Trap: Countermeasures and triggers processed into different nodes. Trigger -> Initiative transistion allowed
4.0.63
* Catalog: Corrected bug created when feature only lists were added.
4.0.62
* PHB2: Requirement->Trigger cascade allowed
4.0.61
* Trap: Corrected a bug with multiple additional skills. Upgrade to Elite processed into different nodes.
4.0.60
* Powers: "Pact Boon" now recognized and functions the same as "Attack" and "Utility"
4.0.59
* Trap: Additional skill data processed into different nodes.
4.0.58
* Trap: Multiple Additional Skills fixed
4.0.57
* Trap: Perception data processed into different nodes.
It can be found at the usual address
http://tenian.eugenez.net/Parser/
Version History:
Note: to use the NPC Database features the Microsoft Office or the ACE drivers are required.
ACE drivers can be downloaded at the following address:
http://www.microsoft.com/downloads/details.aspx?familyid=7554f536-8c28-4598-9b72-ef94e038c891&displaylang=en
****************************Public Release: 7/1/2010 *****************
4.0.89
* General: Hopefully fixed an out of range exception when clearing some menu items
4.0.88
* Trap: Null perception check.
4.0.87
* MM3: Power style flag for ruleset formatting
4.0.86
* MM3: MM3 Action/Power format support
4.0.85
* MM3: Support for MM3 senses
4.0.84
* MM3: Support for different cascading caused by MM3 formatting
4.0.83
* Disease: Support for diseases based on skills other than Endurance
4.0.82
* MM3: Built MM3 style section of the fluff output routine to more closely match the MM3.
4.0.81
* NPC: Corrected a problem where an extra space was being stored with the stats when sending to the database.
4.0.80
* MM3: Support for ____ In Combat header of fluff. To be entered as Z ____ In Combat. For example Z Rot Grubs In Combat
4.0.79
* NPC: Fixed Power parse issue when a power includes range, but it isn't a range clause
4.0.78
* NPC: Allowed cascade from Origin to XP
4.0.77
* Scrape: Fixed Z4.gif image translation
4.0.76
* NPC Database: Compiled as DLL
4.0.75
* NPC Database: Fixed "Query too complex" error
4.0.74
* NPC Database: Added Encounter file Filter and processing
4.0.73
* NPC Database: Fixed Keyword search
4.0.72
* NPC Database: Added Filter settings for XP and Keywords
4.0.71
* NPC Database: Added Keywords and XP to NPC database
4.0.70
* NPC Database: Got Permutation function working
4.0.69
* NPC Database: Added GetAvailable
4.0.68
* NPC Database: Switched to access database
4.0.67
* NPC Database: First pass
4.0.66
* Trap: Zeph can't build trap files fix.
4.0.65
* Trap: Fixed traps where WOTC was sloppy and didn't include the expected fields.
4.0.64
* Trap: Countermeasures and triggers processed into different nodes. Trigger -> Initiative transistion allowed
4.0.63
* Catalog: Corrected bug created when feature only lists were added.
4.0.62
* PHB2: Requirement->Trigger cascade allowed
4.0.61
* Trap: Corrected a bug with multiple additional skills. Upgrade to Elite processed into different nodes.
4.0.60
* Powers: "Pact Boon" now recognized and functions the same as "Attack" and "Utility"
4.0.59
* Trap: Additional skill data processed into different nodes.
4.0.58
* Trap: Multiple Additional Skills fixed
4.0.57
* Trap: Perception data processed into different nodes.
Saturday, June 26, 2010
MM3
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