Saturday, June 26, 2010

MM3

In addition to helping out with the Adventure workshop, I put some time into MM3 support. I haven't gotten around to handling the new mechanical format but I did get the Fluff format in place and support for Diseases that work on something other than Endurance (Meenlocks)

7 comments:

Czarisyn said...

ETA when it will be ready?

Olodrin said...

Nice. Is the Encounter text tagged with ZEncounter Group?

I figured there would be some work necessary to deal with the new layout, so I've kept myself busy by working on the fluff.

J said...

ZEncounter works as do the other version (encounter groups, encounters, etc)

New tags include:
Z (any text) In Combat
Which replaces the tactics node. Using this activates the mm3 style formatting

ZFluffAppend
This adds a header block with the NPC name and adds the text to the end of fluff. Also enables the mm3 output format. Needed because mm3 does 1 block that's by group and then additional fluff for each creature

Eta is unclear. I'm working on getting it to bootstrap install ACE to enable the NPC database for use with zephs module workshop

Olodrin said...

So, what are the tags used in the example in the image provided from top to bottom?

Flavor: ?
Lore: ZLore
Encounters:?
NPC name: ?
NPC in Combat: Z (any text) In Combat

J said...

ZZXBEGIN
{npc names}
ZZXEND
ZGroup
Giant, Fire
ZImage
{image}
ZFluff
FIRE GIANT SOCIETY VALUES
....
ZLORE
History DC 25:
...
ZENCOUNTERS
Fire giants think of themselves as
....


ZZXBEGIN
Fire Giant Smokecaller
ZZXEND
ZFluffAppend
Survivors of fire giant assaults
....

Z FIRE GIANT SMOKECALLERS IN COMBAT
Smokecallers employ the typical
...

Olodrin said...

Fantastic! Thanks so much.

DNH said...

I'm curious - what is the "Adventure workshop"?