Today I went back in and changed it so they see the "At a glance" description if the item is not identified:

Now it's important to remember once the item is dropped on a player, the new item is actually created, it is no longer tied back to the original. As such the GM view of a player item has an identified check box visible:

Now players can actually have unidentified items in their inventory.
On a somewhat related change, I made it so item_player (the class shown above) can be dropped onto the combat tab of the character sheet. If you try and drop an item that isn't a weapon, the sheet will ignore the drop.
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