Sunday, September 21, 2008

Integration

Instead of looking at the AV I decided to play around with the new encounter's in 4E_JPG 1.1.2 . So I adapted the MM parser to handle the Encounter's Group block. I had to add a few new markup tags to make this happen. The hardest part was creating a matching program that was smart enough to handle the various plural forms of monster names. Oh and the large number of errors on WOTC's part.


Just in case someone from WOTC happens upon this :

runecarved eidolon should just be eidolon
earth gorgon should be iron gorgon
Succubus has encounters but no encounter group
primordial colossus is in an encounter group but does not exist in the MM
flameskull vizier doesn't exist....assumed to be great flameskull
dryad briar witch should be Briar Witch Dryad
rockfire dreadnought(s) should be Rockfire Dreadnought(s)
firebat(s) should be fire bat(s)
marut corcordant should be marut concordant
shadow panther should be spectral panther
bralanis of the autumn winds should be bralanis of autumn winds
Sahuagin encounter group vampire spawn should be vampire spawn fleshripper
hobgoblin guards should be Hobgoblin Soldiers
soulrippers should be sorrowsworn soulrippers
bonecrusher skeleton is in an encounter group but does not exist in the MM
bloodbat swarms is in an encounter group but does not exist in the MM

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