...of entering and updating my LFR character over and over again!
So being me, I wrote a program that would allow me to copy from 1 campaign file to another. It's not very complex:
In step 1 you locate a campaign database (hey look I even used the Open common dialog). The program scans it looking for the charsheet node and then builds a list of all the sub nodes. It also extracts the name element and displays it. Because copying character id-00002 is less clear than copying character XYZ. You add them to the list, set a target directory and hit export.
The program craps out a psuedo-XML file where some of the tags have been changed to !!!REPLACE!!!. Each file it generates has the character name and a unique timestamp.
In step 2 you open one of the files created by the exporter. Next you select a target campaign (the db.xml of the target campaign actually). Then you press import. It does the rest.
What it does is search the target file for a charsheet node. it then figures out what the next unique ID should be and puts that over !!!REPLACE!!! as it loads the source file. This ensure the PC has a unique ID and it even keeps the links for his items functioning correctly.
One minor bug/feature. It will not import into a campaign that doesn't have a charsheet node. This means you have to create at least one character within the campaign before you try to load more in. Really this shouldn't be a big deal. I may fix it in future revisions.
Step 3 open FGII and view the characters.
I've never tried a transfer while FGII is running. I suspect it would be a BadThing.
I'll probably clean this up and release it. Oh it's not 4E_JPG specific. It should work for any ruleset that uses a charsheet node (i.e. all of them). I also wouldn't recommend transferring characters across rulesets.