So being me, I wrote a program that would allow me to copy from 1 campaign file to another. It's not very complex:

The program craps out a psuedo-XML file where some of the tags have been changed to !!!REPLACE!!!. Each file it generates has the character name and a unique timestamp.

What it does is search the target file for a charsheet node. it then figures out what the next unique ID should be and puts that over !!!REPLACE!!! as it loads the source file. This ensure the PC has a unique ID and it even keeps the links for his items functioning correctly.
One minor bug/feature. It will not import into a campaign that doesn't have a charsheet node. This means you have to create at least one character within the campaign before you try to load more in. Really this shouldn't be a big deal. I may fix it in future revisions.

I've never tried a transfer while FGII is running. I suspect it would be a BadThing.
I'll probably clean this up and release it. Oh it's not 4E_JPG specific. It should work for any ruleset that uses a charsheet node (i.e. all of them). I also wouldn't recommend transferring characters across rulesets.
1 comment:
Dang dude. We were actually just thinking about this very thing after I passed my DM cloak over to another player to let him have a go of it. Looks like you beat us to it.
Also, great work on the PHB parser, I'm just now getting around to dumping the bulk of it into the module. As easy as importing magic items was, the AV should be a piece of cake.
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