Saturday, May 23, 2009

I do some ruleset work too....


I decided to poke around with auras. I made it so if a power has an [Aura:#] block than that block will hover on highlight and will render the aura in blue. It wasn't very difficult but it might be handy.

The hard part is making the [Aura:#] show up when you drop the npc from a module. I haven't touched that yet

3 comments:

Unknown said...

I would love to have this code to use in my campaign. How much of a change is it?

DrZeuss said...

I'll 2nd that request. Would luv to mod my custom 4e_JPG ruleset with the graphical support for Auras. Any chance you can share? Or will this be incoporated into a future release of the ruleset?

J said...

It's been submitted to moon_wizard for inclusion in the next release of the ruleset. I don't release code unless something is actually broken. End user debugging is greatly simplified if there is only one code base.